As we gear up for Destiny 2's The Final Shape expansion in 2026, which is supposed to be this epic finale to the Light and Darkness saga and a launchpad for the game's next era, I can't help but feel a bit anxious. There are some core systems that, frankly, feel like they're stuck in the past. If we're heading into a new beginning, we shouldn't be dragging these outdated mechanics with us. The most glaring issue for me, and many players I talk to, is the whole activity economy and how we earn rewards from vendors. It just doesn't make sense anymore.

Let's talk about the core problem: right now, it feels backwards. I can earn Exotic Engrams, which are supposed to contain the rarest and most powerful gear, at a pretty decent clip. But when I want to focus on getting a specific Legendary piece of gear from a vendor—you know, actually targeting the loot I want—the grind becomes a massive slog. The effort required doesn't match the reward tier. Exotics should feel special and hard to get, but focusing Legendaries at vendors shouldn't feel like a part-time job. This imbalance makes the current loot flow frustrating and is something I really hope gets addressed before we dive into The Final Shape.

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The root of the frustration, in my experience, boils down to the exorbitant cost of focusing those Legendary Engrams. Take Adept Nightfall weapons, for example. That grind is notorious. To get just one focused Adept weapon, you're looking at around 10 completions of a Grandmaster Nightfall to gather enough Nightfall Ciphers. Sure, on double reward weeks, that gets cut down to five, but that's still a significant time investment for a single weapon. And it's not just the Ciphers! You also need to have Vanguard Engrams on hand, each requiring a full reputation rank-up to earn. It's a double-layered grind that feels punishing.

The reputation climb itself is another beast. The first few ranks with any vendor go by quickly, which is nice. But once you hit around rank 10 and are aiming for 16, the pace slows to a crawl. Each additional rank feels like it takes forever, and that's the only reliable way to get those vendor-specific Engrams you need for focusing. While the Adept Nightfall weapon chase might be the most extreme example, the grind for other factions—like Crucible, Gambit, or even seasonal vendors—isn't that much better. It creates this feeling that you're always behind, always grinding just to be able to start grinding for the gear you actually want.

This becomes a huge pain point during limited-time events. Iron Banner is a perfect case study. To earn all the unique rewards from a single Iron Banner event, players often need to fully reset their Iron Banner rank twice. That means climbing through 32 separate ranks within the limited time the event is active. For players like me who have other commitments, that's a massive ask. It fosters serious FOMO (Fear Of Missing Out) and can make the event feel more like a chore than a fun, competitive activity. While Bungie's shift from Seasons to Episodes promises to address content availability, the underlying economy that makes these grinds so intense needs a fundamental overhaul too.

It's ironic, isn't it? The system makes it simpler to acquire the game's top-tier Exotics than to reliably target mid-tier Legendaries. There is one shining beacon of hope, though: the Gunsmith. The changes to Banshee-44's system show that Bungie can get it right. Earning Gunsmith Engrams isn't solely tied to a brutal reputation grind. By dismantling gear and completing certain activities, I can accumulate a healthy stockpile of engrams to focus weapons I'm chasing. It feels respectful of my time.

With the long-anticipated removal of Legendary Shards now behind us, the path forward seems clear. Bungie should give the other core vendors the 'Gunsmith treatment.' We need more avenues to earn reputation and those precious vendor engrams. Here are what I think are the most straightforward solutions:

  • Increase Reputation Gains: Boost the reputation earned from completing core activities (Strikes, Crucible, Gambit) and their challenging versions.

  • Add Additional Engram Sources: Let us earn vendor engrams through daily challenges, seasonal challenges, or by dismantling gear aligned with that vendor (e.g., dismantling Crucible weapons grants a chance at a Crucible Engram).

  • Reduce Focusing Costs: Lower the required number of engrams and materials needed to focus a specific piece of gear. A single focused roll shouldn't cost a week's worth of grinding.

Implementing even one or two of these changes would make the pursuit of legendary loot feel engaging and rewarding again, rather than a tedious obligation. As we stand on the brink of a new chapter for Destiny 2 with The Final Shape, fixing this foundational economy isn't just a nice-to-have—it's essential for ensuring the game's health and player satisfaction in 2026 and beyond. The grind should be for perfecting our builds, not for the basic right to try.